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Demolition Man L-4



       Version L-4
       Date: May 20, 1994


       The export version supersedes all A ROMs.

Changes from revision L-3:

       Added French translations for the adjustments added in L-2 and L-3.

       The phrase "Enhance your calm" was removed from the L-2 sound ROM.
       Sound test was still trying to use it.  Another phrase has been
       substituted.

       Fixed the auto replay system.  It was not adjusting.


Version L-3 Date: May 11, 1994 Changes from revision L-2: Added a US AIDS awareness message to attract mode. Fixed the Retina Scan maximum value. It would jump from 30M to 48M on the jet bumpers. It now correctly maxxes out at 35M. Made it harder to jiggle the game during the 3rd multiball wave to make the cars move and boost jackpots. (And turn on ball saver.) Added an adjustment to turn off the speech in match. Added an adjustment for the car crash ball saver. CRASH BALL SAVE can be set to EASY (default) to turn on the ball save with the 2nd opto, or to HARD to turn on the ball save with the standup target. Made the claw smarter about the coin door interlock switch disabling the magnet. When the coin door is closed, the game checks to see if it thinks the magnet is broken, and if so, tries to check it again.
Version L-2 Date: May 6, 1994 Changes from revision L-1: Revision L-2 MUST be used with the L-2 sound ROMs. Added a bunch of effects: sound, display, lights. Added a French AIDS message. (French jumpers and Language only) Added the rest of the German and French translations. Fixed two errors in status report. It was showing the incorrect value for jackpot when multiball was ready, and it was showing only the super jackpot value when in multiball. Changed the stuck handle switch stuff so it checks for bad switches after it puts one back in service. And made the claw work correctly when handle switches are bad. Changed the default replay boost to 75M. 100M for export games. Also boosted up the default replay values. Changed the logic on the car crash ball saver to make it immune to players shaking the game to activate it. Fixed the combo accounting. The graffiti bomb was giving 2 combos for the "add combo" award. Fixed the computer award "collect bonus". It was not including the "trigger combo" portion of bonus.
Version L-1 Date: April 19, 1994 Initial release to production. Changes from revision P-5: Fixed an error in status report that made it show the wrong number of combos to get an extra ball. Fixed the lamp labels for the M and L rollovers. Added a few more German translations. Added code to compensate for the gun triggers getting stuck ON. Enhanced the Combos a bit. We now enable a combo on the underground any time a ball is launched (either by the player or ball save.) We enable the side ramp for a double combo on any ball save ball launch. Also, we make the combos do the right thing when we see a return lane switch if the combos are not already enable for the correct side of the game. Changed a bunch of score values Added a bunch of effects: sound, display, lights. Fixed the 5-ball multiball audit. It was not chalking. Added an (adjustable) extra ball on the Retina Scan. If it's adjusted off, an Explode Hurry-up is put in its place. Fixed the broken claw or diverter awards so a super jackpot is possible during multiball when the claw is broken. Put a "minor" car chase award on the left and right ramps. Hitting the car crash lights the lamps solid. Shooting a ramp with the light on solid gives the current car crash value. The game will now complain at power up if none of the trough optos are working. Once per game, we will ball save on the left outlane if the ball bounces out after the eject kicks. Made the ramps which feed the left or right return lanes do the Access Claw and Light Quick Freeze work. This is in case the rollovers are broken, or in case the ball doesn't drop correctly from the ramps. Added an adjustment for secret features. The default setting is ON. The secret features can be turned off only if tournament mode is ON. Added Demolition Jackpot. It is lit at the end of the fourth multiball for the rest of the ball. Shooting the cryoprison awards a bunch of points for each jackpot shot in each of the multiballs.

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05/18/2001

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