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Attack From Mars L1.1

       Version 1.1
       Date: June 10, 1996
G11:   Checksum: 4E11

Changes from revision 1.0:

         The Loop/Gate has been modified to kick balls out of the
         trough immediately, and to kick balls out of the shooter lane

         Completing the MARTIAN targets when they are available but
         when the Martian Attack feature cannot be enabled (i.e. when
         Rule The Universe is lit) now awards 1 Martian Bomb instead
         of nothing.

         The five way combo was being audited for every combo past
         the fifth (i.e. 6, 7, 8, ..., etc).  This has been corrected.

         Fixed the Ball Save adjustment to enable turning off ball saves.

         Modified some display and lamp effects.

         100 billion scores and higher now display properly in high
         score to date, status report, and attract mode.

         The maximum shot value during Total Annihilation was changed
         from 500 million to 250 million.

         Total bonus is now displayed in the status report.

         In version 1.0, if super jets was running and a loop shot
         was completed (i.e. all three lights solid), a shot to the
         loop would divert the ball to the jets.  This is not a bug,
         rather, a feature.  This behavior has been changed so that
         a ball shot to a completed loop will not be diverted to the
         jets (thus making the 5-way combo a bit easier to obtain).

         A "dirty pool" feature was added.  If an attack wave is not
         running, and the motorized 3-bank is up, and the center trough
         switch (behind the drop target) is made, the player is credited
         with the next attack wave.  This feature is awarded only once
         per player, per game.

         Stroke of Luck is now enabled via the bottom lanes even when
         it cannot be collected (i.e. during multiball).  It still can't
         be collected during multiball, of course, but when multiball
         ends, Stroke of Luck will be lit if enabled in this way.

         If Super Jets was running when Rule the Universe was started,
         there was no way to start Rule the Universe again on the same
         ball (since super jets is a "until end of ball" feature).  If
         this case is detected, the super jets light is now spotted.

       Version 1.0
       Date: February 5, 1996
G11:   Checksum: EB10

       This is the release of software for production.

       This version requires sound revision 1.0:

S2:    Checksum: 2300
S3:    Checksum: CB00
S4:    Checksum: 7D00

Changes from revision 0.3:

        Added lots of lamp effects, display effects, and sound effects.

        Added all of the German, French, and Spanish translations.

        Added the "1 Martian Bomb" award to the Stroke Of Luck feature.

        Added lots of switch compensation code.

        Implemented the family mode adjustment.  This adjustment
        affects 4 phrases: "We'll Blow The Snot Out Of You, Martian",
        "Damn, You Some Ugly Martians", "Germany Will Kick Your Martian
        Butt To The Moon", "You Know, I Enjoy Killing These Martians".
        If family mode is adjusted ON, these phrases will not be said.

        Changed and added some audits.

        The start replay level was changed to go as high as 20 billion.

        Added a high score for "Rule The Universe".

        Added a "victory lap" feature for winning Rule The Universe.

        Added the "Saucer Attack" video mode.  This is an award from
        the Stroke Of Luck feature.

        Added the sneak attack feature.  This is an award from the

        Stroke Of Luck feature.

        Implemented novice mode.

        The wire color/transistor information in coil test has been
        updated to show the correct information.

       Version: 0.3
G11:   Checksum 5003
       Date: December 13, 1995

       This is the first release of software for production of sample games.

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